Some more progress on the bender.
Thursday, November 28, 2013
Wednesday, November 27, 2013
Saturday, November 23, 2013
Tuesday, November 12, 2013
Monday, November 4, 2013
I know it's a little late, but wanted to post it anyway. Just finished putting colors down on this awesome, adorable drawing by my friend, Alisa. She's a pretty rad chick. You should check out her stuff on her blog: http://alzuna.tumblr.com/
Friday, October 25, 2013
Thursday, October 17, 2013
Saturday, October 12, 2013
Thursday, October 10, 2013
Thursday, October 3, 2013
We started doing daily art challenges at work, where a random subject matter is chosen and you make a piece of art based on it. Today's subject was "princess".
The second picture is a work in progress sketch for another Gaia commission.
Thursday, September 19, 2013
Thursday, August 15, 2013
Over the last three weeks I participated in the most recent competition on Polycount, called "VG Remix." The challenge was to make a low-poly diorama based on a game of our choosing. I chose Advance Wars: Dual Strike, one of my all-time favorites. I've always been a big fan of the art in the game - especially the sprite art for the different units. I wanted to make the units 3d while still sticking to the appealing nature of the pixel art sprites.
Our final submissions were required to abide by the following rules:
- No more than 500 tris per hero model/prop, with maximum texture size of 128x128.
- No more than 100 tris per any other model/prop, with maximum texture size of 64x64
- Dioramas must be presented using the Sketchfab model viewer (at top of the page)
Feel free to check out my submission on sketchfab (I think it looks a lot better at full screen): Advance Wars: VG Remix
Monday, July 1, 2013
Sunday, June 30, 2013
Thursday, June 27, 2013
Saturday, June 15, 2013
Friday, June 14, 2013
Friday, June 7, 2013
Wednesday, June 5, 2013
Tuesday, June 4, 2013
Thursday, May 30, 2013
I decided to start doing commissions on Gaia again. Here's the first batch of ones I've done. I have other requests lined up, so I'll be posting more of them here soon, too.
Also, I've recently discovered Sketchfab - a site that allows you to upload your models and put them in a viewer that can be embedded in blogs, forums, etc. So I uploaded my viking dude to try it out. Unfortunately, the formatting of this blog is too narrow for the embedded viewer to do much good here, but you can check the model out on the site itself:
Thursday, May 9, 2013
Just finished up with this guy! Definitely a lot of fun to work on, and gave me some good practice doing hand-painted textures.
Totals came to...
1 1024x1024 diffuse texture (viking)
2 512x512 diffuse textures (hammer and shield)
A buddy of mine is rigging and skinning this guy, so hopefully I'll have some animations to show soon, too!
Thursday, May 2, 2013
Woohoo! Done with this guy! Well, the main part of him, at least. I want to make his hammer and shield, too. Going to start working on those next, and in the meantime I'll be sending this off to my friend to rig and animate.
Just to reiterate, the concept for this character was done by the very talented Darren Bartley (AKA fightpunch). I did all the modeling and texturing.
Sunday, April 28, 2013
Saturday, April 27, 2013
Friday, April 26, 2013
Finished the retopology process (top) and started moving on to the textures with this guy. I think the texture painting process is probably gonna be the most fun.
Oh, and right now he's sitting at about 8.5k tris (I think... I'll get a definite count later).
Sunday, March 24, 2013
Just finished up the sculpting part, then quickly blocked in basic colors as a guide for when I paint the textures in Photoshop. Next steps are to retopologize, unwrap, bake details/basic colors, then paint the diffuse texture in photoshop.
Saturday, March 23, 2013
Friday, March 22, 2013
Thursday, March 21, 2013
Wednesday, March 20, 2013
Tuesday, March 19, 2013
Decided to put a hold on the pro bender sculpt I was working on and start on something fresh. I've been meaning to add more stylized character models to my portfolio - ones that more accurately reflect my current skill level - so I started on this viking dude. The concepts are by a guy named Darren Bartley (aka fightpunch). I really like them both, and would like to sculpt both if I find the time, but for now I'm starting with the dude on the left.
Started working on this last night. I can already see things I need to tweak, but I'll get to them in good time. I should really block things in more before I start adding higher levels of detail, but I can't help myself. I like faces.
More to come soon!