Friday, April 9, 2010

The warmed audience dashes.













We had our Gold presentations today for the games I've been working on! I believe they both went really well. Especially Starfall, which won some bragging rights for the Masters students who usually get a bad rep for not being as good as the RTIS students. I'm really happy with the way both games turned out, but I'm especially proud of my work on Starfall.

The other game I worked on is called Lumin Lacuna. Screenshots from that game soon to come!

Wednesday, April 7, 2010

A hazard wrongs the miracle across the psychologist shirt.







Here's a couple of the textures I did for Starfall. I tend to paint my textures by hand in Photoshop, especially if the look we're going for is stylized. These two textures are no exception. The top was for the sky dome and the bottom was for the house of the main character, Alyssa.

Monday, April 5, 2010

The cantankerous cyprus mulch laughs out loud.







Finally got a snap shot of our character rendered in the game engine. This is for Lumin Lacuna. David Spriggs did the textures for the character, and I did the models for the character and weapon as well as the textures for the weapon.

Saturday, April 3, 2010

Some canyon from the satellite plays pinochle.







Did this for the 11 o'clock challenge. Super rough! I obviously need to get faster!

Thursday, April 1, 2010

He scratched the rustic string.






More ZBrush practice. Trying to vary the look of each sculpt to give each one its own character.