Sketch I did during my TA job.
Saturday, February 27, 2010
Thursday, February 25, 2010
Tuesday, February 23, 2010
Sunday, February 21, 2010
Finished working on the high poly sculpt for the weapon in one of the games I'm working on. Just need to export the normal maps and start working on the texture.
Friday, February 19, 2010
Brandt Andrist is helping me out with my independent study I'm working on. I am going to be sculpting a character in Zbrush with both hard and organic surfaces, as well as cloth, and he was kind enough to design a character for me. The top image is his concept painting. In the bottom image I am taking notes and extrapolating information from his concept painting to help me in the modeling process.
Very excited to bring this guy to life in 3d. Thanks for the awesome painting and concept, Brandt!
Wednesday, February 17, 2010
Monday, February 15, 2010
Finally finished the textures on the Alyssa model. She's all ready to be animated and thrown in the game!
Saturday, February 13, 2010
Starting to work in Zbrush for my independent study. It takes some getting used to. And although it's more intuitive than other 3d software packages, I still need to get a handle on things and learn a lot more. This head was made using a technique in sculpture called "ecorsche". You build up from bone, to muscle, to fat and skin. I'm not proud of it, but it's all part of the learning process.
Thursday, February 11, 2010
Some quick drawings of people in the coffee shop. Tried not to spend more than 5 minutes on any of them. Most of them I didn't have a choice because they were waiting in line to order. Trying to work on getting faster and nailing down gesture.
Tuesday, February 9, 2010
Sunday, February 7, 2010
Friday, February 5, 2010
Wednesday, February 3, 2010
Even MORE glowy plant concepts for our game. Concepting plants is a lot more fun than I had anticipated.
Monday, February 1, 2010
Finished the model of the main character for one of my games. We sort of reinvented the game, so it needed a new main character. We decided to keep the name from the last game idea, though, so this character will still be called "Ora."