Saturday, February 27, 2010

Thursday, February 25, 2010

The compressed lake fleshes the open child.






Some more plant designs. This time I was working on more plain looking plants without glow.

Tuesday, February 23, 2010

Sunday, February 21, 2010

A thoroughfare fulfills the cathedral past the called president.






Finished working on the high poly sculpt for the weapon in one of the games I'm working on. Just need to export the normal maps and start working on the texture.

Friday, February 19, 2010

A best interior fumes within the footnote.







Brandt Andrist is helping me out with my independent study I'm working on. I am going to be sculpting a character in Zbrush with both hard and organic surfaces, as well as cloth, and he was kind enough to design a character for me. The top image is his concept painting. In the bottom image I am taking notes and extrapolating information from his concept painting to help me in the modeling process.

Very excited to bring this guy to life in 3d. Thanks for the awesome painting and concept, Brandt!

Wednesday, February 17, 2010

The random bay leaks into a beef.








Another WIP head sculpt. More practice with Zbrush. Improving in baby steps.

Monday, February 15, 2010

Why can't a surname computerize the worldwide revolutionary?







Finally finished the textures on the Alyssa model. She's all ready to be animated and thrown in the game!

Saturday, February 13, 2010

The diplomatic adviser nests.










Starting to work in Zbrush for my independent study. It takes some getting used to. And although it's more intuitive than other 3d software packages, I still need to get a handle on things and learn a lot more. This head was made using a technique in sculpture called "ecorsche". You build up from bone, to muscle, to fat and skin. I'm not proud of it, but it's all part of the learning process.

Thursday, February 11, 2010

The dialect rushes the cyclist.






Some quick drawings of people in the coffee shop. Tried not to spend more than 5 minutes on any of them. Most of them I didn't have a choice because they were waiting in line to order. Trying to work on getting faster and nailing down gesture.

Tuesday, February 9, 2010

How does the startling door elaborate?








Some work in progress pictures of the texturing process for Alyssa (from Starfall). Still have a ways to go.

Sunday, February 7, 2010

The worthwhile pool rejects a fish.






A colored, painted version of one of the tree concepts to give one of our environment artists a better idea of what the texture should look like.

Friday, February 5, 2010

Does the log vowel draw the breeding independence?






Some tree concepts done up for the game (now that we have a bunch of plant concepts).

Wednesday, February 3, 2010

Furthermore, the treacherous razor blade hesitates.






Even MORE glowy plant concepts for our game. Concepting plants is a lot more fun than I had anticipated.

Monday, February 1, 2010

A grizzly bear trades baseball cards with the dolphin.









Finished the model of the main character for one of my games. We sort of reinvented the game, so it needed a new main character. We decided to keep the name from the last game idea, though, so this character will still be called "Ora."