Wednesday, September 29, 2010

A drill dictates with an inverted tour.

More progress work. The redesign of the main character for Lumin Lacuna is almost done. Just need to add a couple of small details and then her weapon. The muscle study is the next stage of the male model I posted before. I'm taking a semi-stylized approach to the sculpting of his muscles.

More to come.

Saturday, September 25, 2010

The memory appalls the trouser.

Holy crap, look at all this stuff! Living closer to school means I can actually get to the life drawing sessions on a regular basis, so I'm planning to hit those up as often as possible. I'm ruuuuusty.

Here's a couple of cafe drawing sketches, along with the work from today's life drawing session.

Thursday, September 23, 2010

The music waves around the disregard!

Some progress work from my Zbrush class this semester. We're sculpting muscles on an adult male model. This is the base mesh that I built in 3ds Max before bringing it into Zbrush. The next step is to import this mesh into Zbrush and begin sculpting the musculature.

Wednesday, September 15, 2010

The harmful danger rails the jest.

Some work I'm doing for the new game project this year. This doubles as both concept work for the game and the first assignment in our ART401 class. The characters in the game are all spoofs on iconic "monster movie" monsters.

Thursday, September 9, 2010

Our grave stuff rails into the turned downright.

Some process work for the redesign of the main character model for Lumin Lacuna. Obviously, I still need to do the hair and the hands, but then I will move on to texturing.

Also, some doodles, and I did a rendition of my friend's character she made for her school project this semester.