Another final down. Here's the final old west style sheriff's office, fully textured and composited. The office is around 6000 tris (we had a 10000 tri limit), and uses three textures: two of them are 512 x 512, and the third is 256 x 128. Each texture has a normal and specular map as well.
Wednesday, December 15, 2010
Friday, December 10, 2010
Progress work on my Zbrush final. Still a ways to go, but at least it's looking like a turtle. Check out the concept for this bad boy here: http://klampinprogress.blogspot.com/2010/10/height-obtains-polynomial-independence.html
Thursday, December 9, 2010
Progress work on my final for texturing class. We're given the option between 3 different types of Western buildings - a saloon, a sheriff's office, or a general store. I decided to do a small-town sheriff's office.
Sunday, December 5, 2010
Thursday, December 2, 2010
Been a while since I've posted actual drawing up here. In truth, it's been a while since I've done any real drawing - something I need to fix. Did some sketches during class of classmates. Also been messing around with style for a side project. Our style has since changed, but those images will come later.
Tuesday, November 30, 2010
Another texturing class assignment. We were given the model of this riot policeman and told to make an alternate outfit for him without changing, or adding to, the geometry. The face part of the texture is still mostly from the original - except that I added a mustache - so I can't claim responsibility for that.
Thursday, November 18, 2010
Another texturing class assignment. We were to texture a building facade based on photo reference.
Three textures were used for the building: two 256 tileable textures, and a 512. Also, spec and normal maps for each.
Wednesday, November 17, 2010
Wednesday, November 10, 2010
Finally finished with the Ora model! The character design was revamped for one of the game projects I was working on last year - "Lumin Lacuna." I think it looks much better than the previous model.
Tuesday, November 2, 2010
Texturing assignment for school. 1024 diffuse, spec, and bump. The lamp model itself was given to us.
Sunday, October 31, 2010
Friday, October 29, 2010
Some texturing WIP. I'm trying something new this time with the textures. The style of this game emphasizes lush colors and a painterly touch. I'm trying to add a bit more of an open brushwork look to the textures.
Still a lot more to go. And I'll need to add the alpha in there for the hair.
Monday, October 25, 2010
Sunday, October 24, 2010
Anatomy is a little wonky at parts, but I'm trying to work on drawing from imagination. Definitely helps to see where I need improvement.
Also, major changes in our senior project coming. Expect a new animatic soon.
Friday, October 22, 2010
Thursday, October 21, 2010
We're done with the first pass of our animatic for our project this year. This is just to get a sense of timing and the overall feel of our story. Since it's the first time seeing all the scenes laid out with each other, this will give us an idea of where we need to make changes and tweaks.
Monday, October 18, 2010
Quadruped design for my zbrush class. I imagine him wearing a harness of some sort, but I haven't designed that yet.
Saturday, October 16, 2010
Wednesday, October 13, 2010
More progress pictures for the art test. I missed the deadline (it was due at midnight tonight), but it will still be a portfolio piece. Still needs a spec map.
Monday, October 11, 2010
Sunday, October 10, 2010
Friday, October 8, 2010
Thursday, October 7, 2010
Wednesday, September 29, 2010
More progress work. The redesign of the main character for Lumin Lacuna is almost done. Just need to add a couple of small details and then her weapon. The muscle study is the next stage of the male model I posted before. I'm taking a semi-stylized approach to the sculpting of his muscles.
More to come.
Saturday, September 25, 2010
Holy crap, look at all this stuff! Living closer to school means I can actually get to the life drawing sessions on a regular basis, so I'm planning to hit those up as often as possible. I'm ruuuuusty.
Here's a couple of cafe drawing sketches, along with the work from today's life drawing session.