Working on a side project with a friend of mine. Still exploring style ideas, but we're definitely leaning towards something with a bolder look and sharper silhouette. Oh, and modular assets.
Thursday, September 19, 2013
Thursday, August 15, 2013
The hulking twist offsets the desire.
Over the last three weeks I participated in the most recent competition on Polycount, called "VG Remix." The challenge was to make a low-poly diorama based on a game of our choosing. I chose Advance Wars: Dual Strike, one of my all-time favorites. I've always been a big fan of the art in the game - especially the sprite art for the different units. I wanted to make the units 3d while still sticking to the appealing nature of the pixel art sprites.
Our final submissions were required to abide by the following rules:
- No more than 500 tris per hero model/prop, with maximum texture size of 128x128.
- No more than 100 tris per any other model/prop, with maximum texture size of 64x64
- Dioramas must be presented using the Sketchfab model viewer (at top of the page)
Feel free to check out my submission on sketchfab (I think it looks a lot better at full screen): Advance Wars: VG Remix
Wednesday, July 3, 2013
Monday, July 1, 2013
Sunday, June 30, 2013
The impulse check outs the murky comfort.
WIP painting of an old favorite character. The character is a bit older in this rendition than she normally is. Just thought it'd be fun to interpret how she'd look if she grew up a bit.
Thursday, June 27, 2013
Saturday, June 15, 2013
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