Thursday, August 15, 2013

The hulking twist offsets the desire.












Over the last three weeks I participated in the most recent competition on Polycount, called "VG Remix." The challenge was to make a low-poly diorama based on a game of our choosing. I chose Advance Wars: Dual Strike, one of my all-time favorites. I've always been a big fan of the art in the game - especially the sprite art for the different units. I wanted to make the units 3d while still sticking to the appealing nature of the pixel art sprites.

Our final submissions were required to abide by the following rules:

  • No more than 500 tris per hero model/prop, with maximum texture size of 128x128.
  • No more than 100 tris per any other model/prop, with maximum texture size of 64x64
  • Dioramas must be presented using the Sketchfab model viewer (at top of the page)


Feel free to check out my submission on sketchfab (I think it looks a lot better at full screen): Advance Wars: VG Remix

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