Thursday, August 15, 2013

The hulking twist offsets the desire.












Over the last three weeks I participated in the most recent competition on Polycount, called "VG Remix." The challenge was to make a low-poly diorama based on a game of our choosing. I chose Advance Wars: Dual Strike, one of my all-time favorites. I've always been a big fan of the art in the game - especially the sprite art for the different units. I wanted to make the units 3d while still sticking to the appealing nature of the pixel art sprites.

Our final submissions were required to abide by the following rules:

  • No more than 500 tris per hero model/prop, with maximum texture size of 128x128.
  • No more than 100 tris per any other model/prop, with maximum texture size of 64x64
  • Dioramas must be presented using the Sketchfab model viewer (at top of the page)


Feel free to check out my submission on sketchfab (I think it looks a lot better at full screen): Advance Wars: VG Remix

Wednesday, July 3, 2013

Monday, July 1, 2013

The education distinguishs the disillusioned iron.






More progress on this. Not quite done yet, but getting there!

Sunday, June 30, 2013

The impulse check outs the murky comfort.






WIP painting of an old favorite character. The character is a bit older in this rendition than she normally is. Just thought it'd be fun to interpret how she'd look if she grew up a bit.

Thursday, June 27, 2013

The shallow rice commences the form.






Another Gaia commission. Trying out a couple new brushes, too.

Friday, June 14, 2013

The empty pain determines the bread.







Another couple of Gaia commissions I finished recently.