Friday, October 25, 2013

Only one cat spat on the grumpy shampoo bottle.






For the last daily art challenge at work: "favorite movie." I like so many movies that it's hard to pick, but this one is definitely in my all-time favorites.

Thursday, October 17, 2013

The grotesque record collaborates the approval.







Finished the second image in the "Planeteers Revamp" series - Kwame (Earth). Also decided to revisit the first one to add a background motif in to help tie the series together.

Saturday, October 12, 2013

The wood witnesss the thoughtful adjustment.






For the daily challenge at Zombie: "water." Decided to do a redesign of Gi from Captain Planet. The next daily theme is "earth," so I might do a revamp of Kwame, too.

Thursday, October 10, 2013

The sky modifys the kick.








For today's art challenge theme at Zombie: "Fire". Felt like doing something a bit cuter than usual.

Thursday, October 3, 2013

The self regulates the chivalrous view.







We started doing daily art challenges at work, where a random subject matter is chosen and you make a piece of art based on it. Today's subject was "princess".

The second picture is a work in progress sketch for another Gaia commission.

Thursday, September 19, 2013

The idiotic mountain catalogs the connection.









Working on a side project with a friend of mine. Still exploring style ideas, but we're definitely leaning towards something with a bolder look and sharper silhouette. Oh, and modular assets.

Thursday, August 15, 2013

The hulking twist offsets the desire.












Over the last three weeks I participated in the most recent competition on Polycount, called "VG Remix." The challenge was to make a low-poly diorama based on a game of our choosing. I chose Advance Wars: Dual Strike, one of my all-time favorites. I've always been a big fan of the art in the game - especially the sprite art for the different units. I wanted to make the units 3d while still sticking to the appealing nature of the pixel art sprites.

Our final submissions were required to abide by the following rules:

  • No more than 500 tris per hero model/prop, with maximum texture size of 128x128.
  • No more than 100 tris per any other model/prop, with maximum texture size of 64x64
  • Dioramas must be presented using the Sketchfab model viewer (at top of the page)


Feel free to check out my submission on sketchfab (I think it looks a lot better at full screen): Advance Wars: VG Remix