This is the concept I've been going off of: http://1.bp.blogspot.com/-2rfUes0nSFg/UUgYliwyJ0I/AAAAAAAABuU/XaRO9BGLN5c/s1600/nordic_2_by_fightpunch-d5tg6zs.jpg
The guy's nose is pretty orange in the concept - so orange and saturated, in fact, that I decided to tone it down a bit in the actual texture. I think it works well in the concept art, but it wasn't working as well in the texture.
Also, I had originally planned to bake normals from the sculpt, but based on the stylized, hand-painted look I was going for, I decided it wouldn't fit in as well.
This is rad, man! Can't believe I didn't see this earlier. Good stuff, the forms and the textures are reading nicely.
ReplyDeleteOnly biggest thing throwing me off is the color of the nose right now. I haven't seen the original concept yet, but it's just standing out to my eye.
Were you thinking about sculpting/baking some more details from the sculpt into the diffuse?
Thanks dude! To answer your questions...
DeleteThis is the concept I've been going off of: http://1.bp.blogspot.com/-2rfUes0nSFg/UUgYliwyJ0I/AAAAAAAABuU/XaRO9BGLN5c/s1600/nordic_2_by_fightpunch-d5tg6zs.jpg
The guy's nose is pretty orange in the concept - so orange and saturated, in fact, that I decided to tone it down a bit in the actual texture. I think it works well in the concept art, but it wasn't working as well in the texture.
Also, I had originally planned to bake normals from the sculpt, but based on the stylized, hand-painted look I was going for, I decided it wouldn't fit in as well.