Wednesday, December 15, 2010

A union acquires the assistance.









Another final down. Here's the final old west style sheriff's office, fully textured and composited. The office is around 6000 tris (we had a 10000 tri limit), and uses three textures: two of them are 512 x 512, and the third is 256 x 128. Each texture has a normal and specular map as well.

Friday, December 10, 2010

The thick cycles your joking schedule.






Progress work on my Zbrush final. Still a ways to go, but at least it's looking like a turtle. Check out the concept for this bad boy here: http://klampinprogress.blogspot.com/2010/10/height-obtains-polynomial-independence.html

Thursday, December 9, 2010

A risk pastes the winning valve.











Progress work on my final for texturing class. We're given the option between 3 different types of Western buildings - a saloon, a sheriff's office, or a general store. I decided to do a small-town sheriff's office.

Sunday, December 5, 2010

The mixture tags a fulfilled request.






Another sketch from a coffee shop that I then laid some value over. I miss drawing at coffee shops on a regular basis.

Thursday, December 2, 2010

When can the poem prohibit a complex ax?







Been a while since I've posted actual drawing up here. In truth, it's been a while since I've done any real drawing - something I need to fix. Did some sketches during class of classmates. Also been messing around with style for a side project. Our style has since changed, but those images will come later.

Tuesday, November 30, 2010

The philosophy separates the shared memory.






Another texturing class assignment. We were given the model of this riot policeman and told to make an alternate outfit for him without changing, or adding to, the geometry. The face part of the texture is still mostly from the original - except that I added a mustache - so I can't claim responsibility for that.

Thursday, November 18, 2010

The pet need fasts underneath the disconnected tile.






Another texturing class assignment. We were to texture a building facade based on photo reference.

Three textures were used for the building: two 256 tileable textures, and a 512. Also, spec and normal maps for each.