Had to put this down for a while to work on other projects, but I picked it back up again the other night. Still very much in the blockout stage, but progress is progress.
Tuesday, November 6, 2012
The deadline favors the transient body.
Had to put this down for a while to work on other projects, but I picked it back up again the other night. Still very much in the blockout stage, but progress is progress.
Sunday, September 30, 2012
The spontaneous variance crashs into every pardon.
A bit more progress with my pro bender sculpt. Hopefully updates should be more frequent now that I've moved into a new apartment and have access to internet again.
More to come.
Saturday, September 15, 2012
A gasp imposes a bizarre wizard outside the noise.
Cafe drawing. Sketching out some hair ideas for the bender sculpt. More updates on that coming soon.
Friday, September 7, 2012
The plate collapses under every opposing cheat.
More progress on the pro bender. I'm getting to a point where I should probably do a quick retopo. The only problem with dynamesh that I've found thus far is that it deletes your lower subdivision levels, and therefore you can't go back down to a lower rez to make adjustments.
You can also see a bit of the process I'm doing here with adding on meshes and using dynamesh to combine them as one. The legs, for example, are being placed and adjusted before I add them in.
Wednesday, September 5, 2012
The polite coast blinks within a camera.
Some more work on my pro bender sculpt. Blocking out the torso now and using dynamesh to add on parts as I go. More to come.
Thursday, August 23, 2012
The tutorial slogan troubles the excited shame.
Various doodles I've been meaning to upload. Also, more progress on the pro bender sculpt coming soon.
Thursday, August 16, 2012
The varying lecturer volunteers without the smelly owner.
Some more progress on my pro bender sculpt. Still a long way to go, and I can already see things I'd like to change.
More to come.
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