Saturday, February 13, 2010

The diplomatic adviser nests.










Starting to work in Zbrush for my independent study. It takes some getting used to. And although it's more intuitive than other 3d software packages, I still need to get a handle on things and learn a lot more. This head was made using a technique in sculpture called "ecorsche". You build up from bone, to muscle, to fat and skin. I'm not proud of it, but it's all part of the learning process.

Thursday, February 11, 2010

The dialect rushes the cyclist.






Some quick drawings of people in the coffee shop. Tried not to spend more than 5 minutes on any of them. Most of them I didn't have a choice because they were waiting in line to order. Trying to work on getting faster and nailing down gesture.

Tuesday, February 9, 2010

How does the startling door elaborate?








Some work in progress pictures of the texturing process for Alyssa (from Starfall). Still have a ways to go.

Sunday, February 7, 2010

The worthwhile pool rejects a fish.






A colored, painted version of one of the tree concepts to give one of our environment artists a better idea of what the texture should look like.

Friday, February 5, 2010

Does the log vowel draw the breeding independence?






Some tree concepts done up for the game (now that we have a bunch of plant concepts).

Wednesday, February 3, 2010

Furthermore, the treacherous razor blade hesitates.






Even MORE glowy plant concepts for our game. Concepting plants is a lot more fun than I had anticipated.

Monday, February 1, 2010

A grizzly bear trades baseball cards with the dolphin.









Finished the model of the main character for one of my games. We sort of reinvented the game, so it needed a new main character. We decided to keep the name from the last game idea, though, so this character will still be called "Ora."