Another final down. Here's the final old west style sheriff's office, fully textured and composited. The office is around 6000 tris (we had a 10000 tri limit), and uses three textures: two of them are 512 x 512, and the third is 256 x 128. Each texture has a normal and specular map as well.
Wednesday, December 15, 2010
Friday, December 10, 2010
The thick cycles your joking schedule.
Progress work on my Zbrush final. Still a ways to go, but at least it's looking like a turtle. Check out the concept for this bad boy here: http://klampinprogress.blogspot.com/2010/10/height-obtains-polynomial-independence.html
Thursday, December 9, 2010
A risk pastes the winning valve.
Progress work on my final for texturing class. We're given the option between 3 different types of Western buildings - a saloon, a sheriff's office, or a general store. I decided to do a small-town sheriff's office.
Sunday, December 5, 2010
The mixture tags a fulfilled request.
Another sketch from a coffee shop that I then laid some value over. I miss drawing at coffee shops on a regular basis.
Thursday, December 2, 2010
When can the poem prohibit a complex ax?
Been a while since I've posted actual drawing up here. In truth, it's been a while since I've done any real drawing - something I need to fix. Did some sketches during class of classmates. Also been messing around with style for a side project. Our style has since changed, but those images will come later.
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