Tuesday, November 30, 2010

The philosophy separates the shared memory.






Another texturing class assignment. We were given the model of this riot policeman and told to make an alternate outfit for him without changing, or adding to, the geometry. The face part of the texture is still mostly from the original - except that I added a mustache - so I can't claim responsibility for that.

Thursday, November 18, 2010

The pet need fasts underneath the disconnected tile.






Another texturing class assignment. We were to texture a building facade based on photo reference.

Three textures were used for the building: two 256 tileable textures, and a 512. Also, spec and normal maps for each.

Wednesday, November 17, 2010

My divine zero suffers throughout the unfriendly countryside.







Anatomy study sculpt done for my Zbrush elective this semester. Our next big project is a quadruped.

Wednesday, November 10, 2010

Will an equipped coal bash against a jury?






Finally finished with the Ora model! The character design was revamped for one of the game projects I was working on last year - "Lumin Lacuna." I think it looks much better than the previous model.

Tuesday, November 2, 2010

Next to a stock arrival exits the diplomatic face.







Texturing assignment for school. 1024 diffuse, spec, and bump. The lamp model itself was given to us.

A stroke argues above the killing mirror.







Stay on target.... Stay on target!