Some more process work for the game project. The last Isaac head was high rez, so these are low rez versions. The first video is Isaac's head at 512 polys. The second is at 338 polys. Both of them only have one smoothing group applied over the entire head.
Sunday, May 31, 2009
Our uncommon arcade believes in the following stroke.
Some more process work for the game project. The last Isaac head was high rez, so these are low rez versions. The first video is Isaac's head at 512 polys. The second is at 338 polys. Both of them only have one smoothing group applied over the entire head.
Friday, May 29, 2009
An overtone starts the messy hum.
Some cafe sketches to start with. I've also started to do some modeling for my game project. The video shows the start of the head model for one of our main characters, "Isaac."
Wednesday, May 27, 2009
Its revenge muddles the simplistic arena.
Some more sketches of people in public. The second picture shows the restart of that Pamela picture I have yet to complete. I like the way it's turning out this time much more than the last time I tried. I'm just so much more comfortable using OpenCanvas to paint. Oh well.
Monday, May 25, 2009
The grief parks an oriented laboratory within the hypocrite.
I'm back after my hiatus. I apologize for the disappearance, but the last couple of weeks in April were devoted to finals, and immediately afterward I left to go hopping around Europe for a month. But now I'm back! And I do intend to get back to this blog and update it every odd day as I had before.
With that in mind, I'll ease into restarting with a small post. These are just some sketches I did in ballpoint pen at the airport.
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